Sunday, February 6, 2011

People Making Money Online




D.C. Universe Online MMO Log Part One: Making A Name For Myself — And Another





As a boy my paper route money went to comic books, stories of people coming to terms with their strange powers and their place in the world. With D.C. Universe Online, I now take that journey for myself.


Kotaku's MMO reviews are a multi-part process. Rather than deliver day one reviews based on beta gameplay, we play the game for four weeks before issuing our final verdict. Once a week we deliver a log detailing when and how we played the game. We believe this gives readers a frame of reference for the final review. Since MMO titles support many different types of play, readers can compare our experiences to theirs to determine what the review means to them.


I am a complete novice at massively multiplayer online role-playing games. Fahey is normally our man on the subject. But as D.C. Universe Online is a rarity - the console-based MMO - many will experience the genre for the first time with it on the PlayStation 3. I will be one of them, and that journey will be a part of Kotaku's review of the game.


Having never done an MMO log before, I'm going to begin with a summary of my first experiences in D.C. Universe Online, figuring that a lot of what I consider profound early on might be made moot by later experience. In subsequent weeks I'll go through my experiences in a more journaled format.


What I Played


D.C. Universe Online may intrigue some because of how, as a complex MMO, it will be handled using the tools of a traditional console. For me, anything is going to be new, but everything here was undertaken with a standard PS3 DualShock controller - no USB keyboard or other peripherals.


Powers and talents are therefore mapped to the face and R1/L1 buttons with the L2/R2 buttons as modifiers. L2 activates one of four powers out of the left side of your "tray" in the heads up display; R2 equips items such as health out of the right four slots of the tray. The D-pad is used for chat, gestures and canned interaction (lacking a chatpad this week, I kept quiet, or bowed and waved to folks).


I focused my first two days of gameplay (Monday and Tuesday) on indvidual experiences, developing additional powers and understanding what I could do, what I couldn't do, and what was inadvisible in this world. More complex, cooperative engagements such as group raids would come later, I decided, after I'd built a methodology for the combat system and a set of attributes and powers supporting it.


As of the time of writing, I've finished more than 30 missions, solo completing two quests (if the tutorial counts, three) plus several side missions that were built to introduce players to Metropolis. I'm a level 10 metahuman, with a smirk and a compound bow. I run like lightning and burn like fire. Name's Ballisto.


How It Went


My original name was Lawn Dart. About six levels in, I learned one of the hard truths about MMO character creation - pick a name you can live with. I slapped "Lawn Dart" on my Flash/Green Arrow hybrid ("not Lawn Dart Lad?" asked McWhertor) expecting to take an ironic tour of duty for truth, justice, and cookouts. Instead I took a real pride in what my hero was doing, and elected to just start all over, redoing the first quest in the process. You can't rename a character, but there seemed to be no restriction on creating more than one.


The quick rundown: as Ballisto, I'm a hero (players may choose to be villains). My means of travel is lightning speed (flight and acrobatics are the others.) Fire is my power type (the others are ice, gadgets, mental, sorcery and nature) and I'm a metahuman, which means someone whose power comes from a mutation or alteration. Other types are tech (getting their powers from gadgets) or magic (mystical beings).


The tutorial stage, which many of you have played thanks to the game's pre-release beta, introduces you to the combat system of an action MMO. I don't think it can be failed, but I didn't try to, either. Superman and I cleaned out a space station crawling with Brainiac's mechanized trashcans, and then it was on to Earth.


It wasn't apparent to me in what order I should be doing things, so I just jumped right into action after being introduced to the police station, a base of operations where everyone trades in loot, picks up missions and shows off for the other players. For herose, the first quest - Gorilla Grodd's assault on the Metropolis boardwalk and downtown financial sector - comprises a meaty 10-plus missions, taking me to level 6 by its conclusion.


D.C. Universe Online points out that its progression is built on the completion of missions, not leveling, meant to reduce grind. I still found that the missions in the Grodd quest and the Queen Bee quest following it had their own types of grind - go here, kill this many bad guys, smash this many assets.


At peak hours in the early missions, you would be competing with many other players trying to bag the same 10 Gorilla Lieutenants or Royal Bees or whatever. There's usually a race to the unique character type you need to kill and then a fury of button-mashing, hoping to bring him down. I wasn't sure how someone got credit for a kill, whether it was landing the last punch or what.Monday evening I hit some pretty nasty lag and decided to come back later. Tuesday at the same time the issues were gone.



At the end of the Grodd quest I met the Flash, a treasured boyhood hero. All of the D.C. Universe characters I've encountered are well voiced, but Flash especially so. I left that mission looking forward to more. In the Queen Bee quest's final interior stage I learned that I could tackle the objectives with a measure of stealth (or speed) rather than overcoming every guard and then activating the objective behind him.


Not so for the Queen herself, who was unusually tough on me, but I was fighting at least one level underweight. So there were a lot of "knock outs" (as opposed to deaths) which, in a boss's case, starts the battle over rather than saving your progress on your enemies as in other missions.


By the end of the second quest I hadn't pursued the easy sightseeing quests offered in the police station, which give load you up with XP toward one or two skill and power points, plus gear. I mopped those missions after beating Zazzala. It could be my lack of exposure to the genre but I didn't feel a strong sense of "You should do this now," in the game. Experienced players probably pick up the cues more, so the hands-off approach is likely a virtue.


One thing I didn't appreciate is the game's radar, which would occasionally fail to materialize waypoints in the explorations. This led to some pretty frustrating wanderings around the Watchtower, especially. The Grodd campaign likewise didn't do a good job of pointing me over to the pier, which is where I was supposed to smash some gorilla teleporters. I took care of that long after I finished the overal quest, just for laughs.


Other pastimes included two speedster races outside the police station (I assume flight/acrobatic races are available for those types), a trip to the Vault (sort of booby-prize warehouse you can visit once a day for free random gear) and a visit to the PvP Legends arena to fight as Robin against Harley Quinn. I got my ass kicked badly there.


Ballisto/Owen Meets She-Ra, Gives Her (Him?) The Creeps









"I've never made out with him," Lauren Leto told me last week, between puffs of a Parliament Light. The 24-year old brunette, rocking a little black dress and flat boots, was debunking my suspicions that she might be romancing her notoriously cute business partner, Patrick Moberg, the talented artist perhaps best known for making the website NewYorkGirlofMyDreams.com in 2008.



Leto and Moberg recently launched the well-funded start-up BNTER, a site that stores the best conversations between users and their friends. BNTER comes on the heels of Leto's big Internet hit, TextsFromLastNight.com, the website that earned her two book contracts, a TV deal, and, reportedly, lots of money. But back to girl talk: "It's the same with [Texts co-founder] Ben [Bator]," she explained. "I picked such attractive co-founders, people assume we must all be dating. But, no, no, no. We're co-employees! And the thing people don't understand is that when you're, like, writing checks with someone — when money is involved — you become so sexually unattractive to that person." She exhaled. "This is why I can never get married."



Leto was smoking outside an East Village apartment playing host to the Silicon Alley version of a singles mixer — a meet-up for users of HowAboutWe.com, the dating website Brian Schechter co-founded on Valentine's Day in 2010. Users suggest date ideas or contact people whose ideas they like. "How about we go to an underground supper club?" was among the site's most popular date ideas during its first year, so Andy and Ashley — a couple who met on How About We — decided to throw the soiree, and Apt. No. 4, a traveling group of foodie friends, worked the kitchen, supplying lobster bisque and teriyaki char and drinks. Leto was a featured single on How About We this month: She answered every question with a quote from the Kelis song "Bossy"; she said she was at the party to support Schechter and not necessarily to find a man.



Nick Gray, the quick-witted Williamsburg party boy, would have it otherwise, though. "Lauren and I haven't dated yet, but I'm trying," he told us. When Leto offered no reply, Gray joked, "Awkward ..."



How About We's Schechter, meanwhile, admitted that online dating might always carry a stigma: "People say [the stigma's] decreasing, and soon there won't be any," he told us. "But when you go onto an online dating site, in some way you're confessing, 'I don't have what I want,' which is not necessarily an attractive thing. People tend to find someone attractive who has what they want. So I wonder if it's actually a psychological or cultural or almost biological thing: 'I want the one who doesn't need.'" He added: "I do think it will become increasingly normal. It's efficient. And a site that's about having fun and not confessing, necessarily, that you don't have something you want, is more likely to attract people. You're just saying, 'I want to try new restaurants!' Etcetera." Schechter has a girlfriend who he didn't meet over the Internet, but he said he still gets several e-mails a day with the subject line "How about we ...?"



Gray is one fan of the site who hasn't had much success on it yet: "I think my date ideas are intimidating to some people," he told us. "I used to think that I was a real catch, and now I've only had three people who wanted to go on my dates. Some people write, 'How about we get high and eat pizza?' and they get, like, one hundred people interested. And I write, 'Let's go to Rio for New Year's Eve!' Or, 'Let's go to Greece and open a falafel stand!' And people are like, 'Eh. Weirdo.'"



Leto claims she doesn't send many late-night texts of her own anymore because she gets up at six every morning, "so nervous" that something might have happened overnight. Telling us she still "lives poorly," she admitted she recently got an apartment of her own in Brooklyn. "I bought furniture, and I'm an adult," she added. But of dating in New York, Leto lamented: "Everyone wants something from you."



What she wanted from me, at least half-seriously, was less attention. At one point, she pretended to have stolen my tape recorder so that I couldn't report on her any further. And when I asked too many questions, she said: "This is going to seem like navel-gazing for myself. No navel-gazing allowed!" But she's just so good at all this, I informed her, as at least half the men at the party tracked her across the room. On cue, with a seemingly legitimate confusion, she asked, "Good at what?"





bench craft company reviews

Repatriation of ailing Filipino woman sought - Arab <b>News</b>

Arab News contacted on Saturday the embassy official concerned with the case but he did not answer the call. “We specifically requested that aside from providing her medical care, the embassy should also arrange her immediate ...

Bad <b>News</b>: New Book Probes Role of Press in Financial Crisis

Given that some economists still debate the root causes of the Great Depression, little wonder that a multitude of competing stories still vies for affirmation as explanation for the financial crisis of 2008.

Denver Broncos <b>News</b>: Horse Tracks - 2/6/11 - Mile High Report

Horse Tracks -- Your Daily Cup of Orange and Blue Coffee.


benchcraft company portland or



D.C. Universe Online MMO Log Part One: Making A Name For Myself — And Another





As a boy my paper route money went to comic books, stories of people coming to terms with their strange powers and their place in the world. With D.C. Universe Online, I now take that journey for myself.


Kotaku's MMO reviews are a multi-part process. Rather than deliver day one reviews based on beta gameplay, we play the game for four weeks before issuing our final verdict. Once a week we deliver a log detailing when and how we played the game. We believe this gives readers a frame of reference for the final review. Since MMO titles support many different types of play, readers can compare our experiences to theirs to determine what the review means to them.


I am a complete novice at massively multiplayer online role-playing games. Fahey is normally our man on the subject. But as D.C. Universe Online is a rarity - the console-based MMO - many will experience the genre for the first time with it on the PlayStation 3. I will be one of them, and that journey will be a part of Kotaku's review of the game.


Having never done an MMO log before, I'm going to begin with a summary of my first experiences in D.C. Universe Online, figuring that a lot of what I consider profound early on might be made moot by later experience. In subsequent weeks I'll go through my experiences in a more journaled format.


What I Played


D.C. Universe Online may intrigue some because of how, as a complex MMO, it will be handled using the tools of a traditional console. For me, anything is going to be new, but everything here was undertaken with a standard PS3 DualShock controller - no USB keyboard or other peripherals.


Powers and talents are therefore mapped to the face and R1/L1 buttons with the L2/R2 buttons as modifiers. L2 activates one of four powers out of the left side of your "tray" in the heads up display; R2 equips items such as health out of the right four slots of the tray. The D-pad is used for chat, gestures and canned interaction (lacking a chatpad this week, I kept quiet, or bowed and waved to folks).


I focused my first two days of gameplay (Monday and Tuesday) on indvidual experiences, developing additional powers and understanding what I could do, what I couldn't do, and what was inadvisible in this world. More complex, cooperative engagements such as group raids would come later, I decided, after I'd built a methodology for the combat system and a set of attributes and powers supporting it.


As of the time of writing, I've finished more than 30 missions, solo completing two quests (if the tutorial counts, three) plus several side missions that were built to introduce players to Metropolis. I'm a level 10 metahuman, with a smirk and a compound bow. I run like lightning and burn like fire. Name's Ballisto.


How It Went


My original name was Lawn Dart. About six levels in, I learned one of the hard truths about MMO character creation - pick a name you can live with. I slapped "Lawn Dart" on my Flash/Green Arrow hybrid ("not Lawn Dart Lad?" asked McWhertor) expecting to take an ironic tour of duty for truth, justice, and cookouts. Instead I took a real pride in what my hero was doing, and elected to just start all over, redoing the first quest in the process. You can't rename a character, but there seemed to be no restriction on creating more than one.


The quick rundown: as Ballisto, I'm a hero (players may choose to be villains). My means of travel is lightning speed (flight and acrobatics are the others.) Fire is my power type (the others are ice, gadgets, mental, sorcery and nature) and I'm a metahuman, which means someone whose power comes from a mutation or alteration. Other types are tech (getting their powers from gadgets) or magic (mystical beings).


The tutorial stage, which many of you have played thanks to the game's pre-release beta, introduces you to the combat system of an action MMO. I don't think it can be failed, but I didn't try to, either. Superman and I cleaned out a space station crawling with Brainiac's mechanized trashcans, and then it was on to Earth.


It wasn't apparent to me in what order I should be doing things, so I just jumped right into action after being introduced to the police station, a base of operations where everyone trades in loot, picks up missions and shows off for the other players. For herose, the first quest - Gorilla Grodd's assault on the Metropolis boardwalk and downtown financial sector - comprises a meaty 10-plus missions, taking me to level 6 by its conclusion.


D.C. Universe Online points out that its progression is built on the completion of missions, not leveling, meant to reduce grind. I still found that the missions in the Grodd quest and the Queen Bee quest following it had their own types of grind - go here, kill this many bad guys, smash this many assets.


At peak hours in the early missions, you would be competing with many other players trying to bag the same 10 Gorilla Lieutenants or Royal Bees or whatever. There's usually a race to the unique character type you need to kill and then a fury of button-mashing, hoping to bring him down. I wasn't sure how someone got credit for a kill, whether it was landing the last punch or what.Monday evening I hit some pretty nasty lag and decided to come back later. Tuesday at the same time the issues were gone.



At the end of the Grodd quest I met the Flash, a treasured boyhood hero. All of the D.C. Universe characters I've encountered are well voiced, but Flash especially so. I left that mission looking forward to more. In the Queen Bee quest's final interior stage I learned that I could tackle the objectives with a measure of stealth (or speed) rather than overcoming every guard and then activating the objective behind him.


Not so for the Queen herself, who was unusually tough on me, but I was fighting at least one level underweight. So there were a lot of "knock outs" (as opposed to deaths) which, in a boss's case, starts the battle over rather than saving your progress on your enemies as in other missions.


By the end of the second quest I hadn't pursued the easy sightseeing quests offered in the police station, which give load you up with XP toward one or two skill and power points, plus gear. I mopped those missions after beating Zazzala. It could be my lack of exposure to the genre but I didn't feel a strong sense of "You should do this now," in the game. Experienced players probably pick up the cues more, so the hands-off approach is likely a virtue.


One thing I didn't appreciate is the game's radar, which would occasionally fail to materialize waypoints in the explorations. This led to some pretty frustrating wanderings around the Watchtower, especially. The Grodd campaign likewise didn't do a good job of pointing me over to the pier, which is where I was supposed to smash some gorilla teleporters. I took care of that long after I finished the overal quest, just for laughs.


Other pastimes included two speedster races outside the police station (I assume flight/acrobatic races are available for those types), a trip to the Vault (sort of booby-prize warehouse you can visit once a day for free random gear) and a visit to the PvP Legends arena to fight as Robin against Harley Quinn. I got my ass kicked badly there.


Ballisto/Owen Meets She-Ra, Gives Her (Him?) The Creeps









"I've never made out with him," Lauren Leto told me last week, between puffs of a Parliament Light. The 24-year old brunette, rocking a little black dress and flat boots, was debunking my suspicions that she might be romancing her notoriously cute business partner, Patrick Moberg, the talented artist perhaps best known for making the website NewYorkGirlofMyDreams.com in 2008.



Leto and Moberg recently launched the well-funded start-up BNTER, a site that stores the best conversations between users and their friends. BNTER comes on the heels of Leto's big Internet hit, TextsFromLastNight.com, the website that earned her two book contracts, a TV deal, and, reportedly, lots of money. But back to girl talk: "It's the same with [Texts co-founder] Ben [Bator]," she explained. "I picked such attractive co-founders, people assume we must all be dating. But, no, no, no. We're co-employees! And the thing people don't understand is that when you're, like, writing checks with someone — when money is involved — you become so sexually unattractive to that person." She exhaled. "This is why I can never get married."



Leto was smoking outside an East Village apartment playing host to the Silicon Alley version of a singles mixer — a meet-up for users of HowAboutWe.com, the dating website Brian Schechter co-founded on Valentine's Day in 2010. Users suggest date ideas or contact people whose ideas they like. "How about we go to an underground supper club?" was among the site's most popular date ideas during its first year, so Andy and Ashley — a couple who met on How About We — decided to throw the soiree, and Apt. No. 4, a traveling group of foodie friends, worked the kitchen, supplying lobster bisque and teriyaki char and drinks. Leto was a featured single on How About We this month: She answered every question with a quote from the Kelis song "Bossy"; she said she was at the party to support Schechter and not necessarily to find a man.



Nick Gray, the quick-witted Williamsburg party boy, would have it otherwise, though. "Lauren and I haven't dated yet, but I'm trying," he told us. When Leto offered no reply, Gray joked, "Awkward ..."



How About We's Schechter, meanwhile, admitted that online dating might always carry a stigma: "People say [the stigma's] decreasing, and soon there won't be any," he told us. "But when you go onto an online dating site, in some way you're confessing, 'I don't have what I want,' which is not necessarily an attractive thing. People tend to find someone attractive who has what they want. So I wonder if it's actually a psychological or cultural or almost biological thing: 'I want the one who doesn't need.'" He added: "I do think it will become increasingly normal. It's efficient. And a site that's about having fun and not confessing, necessarily, that you don't have something you want, is more likely to attract people. You're just saying, 'I want to try new restaurants!' Etcetera." Schechter has a girlfriend who he didn't meet over the Internet, but he said he still gets several e-mails a day with the subject line "How about we ...?"



Gray is one fan of the site who hasn't had much success on it yet: "I think my date ideas are intimidating to some people," he told us. "I used to think that I was a real catch, and now I've only had three people who wanted to go on my dates. Some people write, 'How about we get high and eat pizza?' and they get, like, one hundred people interested. And I write, 'Let's go to Rio for New Year's Eve!' Or, 'Let's go to Greece and open a falafel stand!' And people are like, 'Eh. Weirdo.'"



Leto claims she doesn't send many late-night texts of her own anymore because she gets up at six every morning, "so nervous" that something might have happened overnight. Telling us she still "lives poorly," she admitted she recently got an apartment of her own in Brooklyn. "I bought furniture, and I'm an adult," she added. But of dating in New York, Leto lamented: "Everyone wants something from you."



What she wanted from me, at least half-seriously, was less attention. At one point, she pretended to have stolen my tape recorder so that I couldn't report on her any further. And when I asked too many questions, she said: "This is going to seem like navel-gazing for myself. No navel-gazing allowed!" But she's just so good at all this, I informed her, as at least half the men at the party tracked her across the room. On cue, with a seemingly legitimate confusion, she asked, "Good at what?"





benchcraft company portland or

Repatriation of ailing Filipino woman sought - Arab <b>News</b>

Arab News contacted on Saturday the embassy official concerned with the case but he did not answer the call. “We specifically requested that aside from providing her medical care, the embassy should also arrange her immediate ...

Bad <b>News</b>: New Book Probes Role of Press in Financial Crisis

Given that some economists still debate the root causes of the Great Depression, little wonder that a multitude of competing stories still vies for affirmation as explanation for the financial crisis of 2008.

Denver Broncos <b>News</b>: Horse Tracks - 2/6/11 - Mile High Report

Horse Tracks -- Your Daily Cup of Orange and Blue Coffee.


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benchcraft company portland or

Repatriation of ailing Filipino woman sought - Arab <b>News</b>

Arab News contacted on Saturday the embassy official concerned with the case but he did not answer the call. “We specifically requested that aside from providing her medical care, the embassy should also arrange her immediate ...

Bad <b>News</b>: New Book Probes Role of Press in Financial Crisis

Given that some economists still debate the root causes of the Great Depression, little wonder that a multitude of competing stories still vies for affirmation as explanation for the financial crisis of 2008.

Denver Broncos <b>News</b>: Horse Tracks - 2/6/11 - Mile High Report

Horse Tracks -- Your Daily Cup of Orange and Blue Coffee.


benchcraft company portland or



D.C. Universe Online MMO Log Part One: Making A Name For Myself — And Another





As a boy my paper route money went to comic books, stories of people coming to terms with their strange powers and their place in the world. With D.C. Universe Online, I now take that journey for myself.


Kotaku's MMO reviews are a multi-part process. Rather than deliver day one reviews based on beta gameplay, we play the game for four weeks before issuing our final verdict. Once a week we deliver a log detailing when and how we played the game. We believe this gives readers a frame of reference for the final review. Since MMO titles support many different types of play, readers can compare our experiences to theirs to determine what the review means to them.


I am a complete novice at massively multiplayer online role-playing games. Fahey is normally our man on the subject. But as D.C. Universe Online is a rarity - the console-based MMO - many will experience the genre for the first time with it on the PlayStation 3. I will be one of them, and that journey will be a part of Kotaku's review of the game.


Having never done an MMO log before, I'm going to begin with a summary of my first experiences in D.C. Universe Online, figuring that a lot of what I consider profound early on might be made moot by later experience. In subsequent weeks I'll go through my experiences in a more journaled format.


What I Played


D.C. Universe Online may intrigue some because of how, as a complex MMO, it will be handled using the tools of a traditional console. For me, anything is going to be new, but everything here was undertaken with a standard PS3 DualShock controller - no USB keyboard or other peripherals.


Powers and talents are therefore mapped to the face and R1/L1 buttons with the L2/R2 buttons as modifiers. L2 activates one of four powers out of the left side of your "tray" in the heads up display; R2 equips items such as health out of the right four slots of the tray. The D-pad is used for chat, gestures and canned interaction (lacking a chatpad this week, I kept quiet, or bowed and waved to folks).


I focused my first two days of gameplay (Monday and Tuesday) on indvidual experiences, developing additional powers and understanding what I could do, what I couldn't do, and what was inadvisible in this world. More complex, cooperative engagements such as group raids would come later, I decided, after I'd built a methodology for the combat system and a set of attributes and powers supporting it.


As of the time of writing, I've finished more than 30 missions, solo completing two quests (if the tutorial counts, three) plus several side missions that were built to introduce players to Metropolis. I'm a level 10 metahuman, with a smirk and a compound bow. I run like lightning and burn like fire. Name's Ballisto.


How It Went


My original name was Lawn Dart. About six levels in, I learned one of the hard truths about MMO character creation - pick a name you can live with. I slapped "Lawn Dart" on my Flash/Green Arrow hybrid ("not Lawn Dart Lad?" asked McWhertor) expecting to take an ironic tour of duty for truth, justice, and cookouts. Instead I took a real pride in what my hero was doing, and elected to just start all over, redoing the first quest in the process. You can't rename a character, but there seemed to be no restriction on creating more than one.


The quick rundown: as Ballisto, I'm a hero (players may choose to be villains). My means of travel is lightning speed (flight and acrobatics are the others.) Fire is my power type (the others are ice, gadgets, mental, sorcery and nature) and I'm a metahuman, which means someone whose power comes from a mutation or alteration. Other types are tech (getting their powers from gadgets) or magic (mystical beings).


The tutorial stage, which many of you have played thanks to the game's pre-release beta, introduces you to the combat system of an action MMO. I don't think it can be failed, but I didn't try to, either. Superman and I cleaned out a space station crawling with Brainiac's mechanized trashcans, and then it was on to Earth.


It wasn't apparent to me in what order I should be doing things, so I just jumped right into action after being introduced to the police station, a base of operations where everyone trades in loot, picks up missions and shows off for the other players. For herose, the first quest - Gorilla Grodd's assault on the Metropolis boardwalk and downtown financial sector - comprises a meaty 10-plus missions, taking me to level 6 by its conclusion.


D.C. Universe Online points out that its progression is built on the completion of missions, not leveling, meant to reduce grind. I still found that the missions in the Grodd quest and the Queen Bee quest following it had their own types of grind - go here, kill this many bad guys, smash this many assets.


At peak hours in the early missions, you would be competing with many other players trying to bag the same 10 Gorilla Lieutenants or Royal Bees or whatever. There's usually a race to the unique character type you need to kill and then a fury of button-mashing, hoping to bring him down. I wasn't sure how someone got credit for a kill, whether it was landing the last punch or what.Monday evening I hit some pretty nasty lag and decided to come back later. Tuesday at the same time the issues were gone.



At the end of the Grodd quest I met the Flash, a treasured boyhood hero. All of the D.C. Universe characters I've encountered are well voiced, but Flash especially so. I left that mission looking forward to more. In the Queen Bee quest's final interior stage I learned that I could tackle the objectives with a measure of stealth (or speed) rather than overcoming every guard and then activating the objective behind him.


Not so for the Queen herself, who was unusually tough on me, but I was fighting at least one level underweight. So there were a lot of "knock outs" (as opposed to deaths) which, in a boss's case, starts the battle over rather than saving your progress on your enemies as in other missions.


By the end of the second quest I hadn't pursued the easy sightseeing quests offered in the police station, which give load you up with XP toward one or two skill and power points, plus gear. I mopped those missions after beating Zazzala. It could be my lack of exposure to the genre but I didn't feel a strong sense of "You should do this now," in the game. Experienced players probably pick up the cues more, so the hands-off approach is likely a virtue.


One thing I didn't appreciate is the game's radar, which would occasionally fail to materialize waypoints in the explorations. This led to some pretty frustrating wanderings around the Watchtower, especially. The Grodd campaign likewise didn't do a good job of pointing me over to the pier, which is where I was supposed to smash some gorilla teleporters. I took care of that long after I finished the overal quest, just for laughs.


Other pastimes included two speedster races outside the police station (I assume flight/acrobatic races are available for those types), a trip to the Vault (sort of booby-prize warehouse you can visit once a day for free random gear) and a visit to the PvP Legends arena to fight as Robin against Harley Quinn. I got my ass kicked badly there.


Ballisto/Owen Meets She-Ra, Gives Her (Him?) The Creeps









"I've never made out with him," Lauren Leto told me last week, between puffs of a Parliament Light. The 24-year old brunette, rocking a little black dress and flat boots, was debunking my suspicions that she might be romancing her notoriously cute business partner, Patrick Moberg, the talented artist perhaps best known for making the website NewYorkGirlofMyDreams.com in 2008.



Leto and Moberg recently launched the well-funded start-up BNTER, a site that stores the best conversations between users and their friends. BNTER comes on the heels of Leto's big Internet hit, TextsFromLastNight.com, the website that earned her two book contracts, a TV deal, and, reportedly, lots of money. But back to girl talk: "It's the same with [Texts co-founder] Ben [Bator]," she explained. "I picked such attractive co-founders, people assume we must all be dating. But, no, no, no. We're co-employees! And the thing people don't understand is that when you're, like, writing checks with someone — when money is involved — you become so sexually unattractive to that person." She exhaled. "This is why I can never get married."



Leto was smoking outside an East Village apartment playing host to the Silicon Alley version of a singles mixer — a meet-up for users of HowAboutWe.com, the dating website Brian Schechter co-founded on Valentine's Day in 2010. Users suggest date ideas or contact people whose ideas they like. "How about we go to an underground supper club?" was among the site's most popular date ideas during its first year, so Andy and Ashley — a couple who met on How About We — decided to throw the soiree, and Apt. No. 4, a traveling group of foodie friends, worked the kitchen, supplying lobster bisque and teriyaki char and drinks. Leto was a featured single on How About We this month: She answered every question with a quote from the Kelis song "Bossy"; she said she was at the party to support Schechter and not necessarily to find a man.



Nick Gray, the quick-witted Williamsburg party boy, would have it otherwise, though. "Lauren and I haven't dated yet, but I'm trying," he told us. When Leto offered no reply, Gray joked, "Awkward ..."



How About We's Schechter, meanwhile, admitted that online dating might always carry a stigma: "People say [the stigma's] decreasing, and soon there won't be any," he told us. "But when you go onto an online dating site, in some way you're confessing, 'I don't have what I want,' which is not necessarily an attractive thing. People tend to find someone attractive who has what they want. So I wonder if it's actually a psychological or cultural or almost biological thing: 'I want the one who doesn't need.'" He added: "I do think it will become increasingly normal. It's efficient. And a site that's about having fun and not confessing, necessarily, that you don't have something you want, is more likely to attract people. You're just saying, 'I want to try new restaurants!' Etcetera." Schechter has a girlfriend who he didn't meet over the Internet, but he said he still gets several e-mails a day with the subject line "How about we ...?"



Gray is one fan of the site who hasn't had much success on it yet: "I think my date ideas are intimidating to some people," he told us. "I used to think that I was a real catch, and now I've only had three people who wanted to go on my dates. Some people write, 'How about we get high and eat pizza?' and they get, like, one hundred people interested. And I write, 'Let's go to Rio for New Year's Eve!' Or, 'Let's go to Greece and open a falafel stand!' And people are like, 'Eh. Weirdo.'"



Leto claims she doesn't send many late-night texts of her own anymore because she gets up at six every morning, "so nervous" that something might have happened overnight. Telling us she still "lives poorly," she admitted she recently got an apartment of her own in Brooklyn. "I bought furniture, and I'm an adult," she added. But of dating in New York, Leto lamented: "Everyone wants something from you."



What she wanted from me, at least half-seriously, was less attention. At one point, she pretended to have stolen my tape recorder so that I couldn't report on her any further. And when I asked too many questions, she said: "This is going to seem like navel-gazing for myself. No navel-gazing allowed!" But she's just so good at all this, I informed her, as at least half the men at the party tracked her across the room. On cue, with a seemingly legitimate confusion, she asked, "Good at what?"





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